Documentation
Everything you need to create a game with FRAG
Documentation is still very much a work in progress. Please understand there may be rapid changes to this section of the website.
After the framework has been initialized, the application is given a chance to do the same.
Along with creating the initial application state, it is common to load any resources that the application might depend on, during this phase of the application lifecycle.
Listeners for framework-related events should also be registered during this phase of the game loop.
Initialization
of a FRAG application